Tuesday, February 2, 2010

Re: [Yasmin_discussions] AROUND SIMULATION - UNESCO's web site

i'd be curious to know what you all think about UNESCO's web site on virtual
reality

http://digitalarts.lcc.gatech.edu/unesco/vr/home.html

leoC

On Sun, Jan 31, 2010 at 12:29 AM, Avi Rosen <avi@siglab.technion.ac.il>wrote:

> Dear Jennifer & All
> I addressed the question of Art fuzzy borders between 'virtual' & 'real' in
> 'Time - space compression in cyberspace art'
> http://www.artciencia.com/Admin/Ficheiros/AVIROSEN444.pdf
>
> "The permanent interconnection between both virtual and empiric worlds
> introduces a new way
> of being and new ontological philosophy. Karl Popper's theory of the three
> worlds is dramatically
> altered. Traditionally the classic world 3 of hypotheses can never
> influence directly the
> empirical world 1 of physical "objects" and vice versa. To achieve this,
> the mediation of
> subjective reality, human thoughts, feelings etc. of world 2 is necessary.
> Cyberspace
> alters that fact. For example, a surfer may use an on-line internet
> application that controls
> and displays a mutation of DNA material or integrated circuits embedded in
> biological cells.
> A theory of the function of these circuits finds the way to world 3.
> Sensors (world 1) transmit
> feedback data from the electro-biological cells. While the cyberspace is
> functioning, there is
> a real-time direct feedback of world 1, world 3 and world 2 (the surfer).
> The electro-biological
> cells are now part of surfer's extended body and his nervous system. Within
> interconnected cyberspace,
> world 3 directly affects world 1, and world 2. Popper's original discrete,
> linear relation of world 1, 2
> and 3 becomes holistic real-time hyper-sphere. This ontological shift
> affects artistic quantities and
> qualities which originally defined the artistic object. Art work (world 1)
> can be controlled and altered
> by gadgets and real-time predictive software (world 3) causing art
> consumers to decide and act in the
> creative scene (world 2). These acts create a closed loop 'duree' of art,
> interconnecting the three worlds.
> The cyberspace can be comprehended as a container of Platonic ideas that
> symbolizes the Platonic triangles
> and tables that emerge from mathematical algorithms. The data can be
> manipulated, altered and copied by
> the demiurge (the surfer)."
>
> Surfer's interpretation is the voice of chief, king, or the gods...
>
> Jennifer, I think that's what Baudrilllard meant when asserting : "We will
> no longer be able to find the
> objects and events that existed before the cyber immersion."
>
> Best,
>
> Avi.
>
> -----Original Message-----
> From: yasmin_discussions-bounces@estia.media.uoa.gr [mailto:
> yasmin_discussions-bounces@estia.media.uoa.gr] On Behalf Of Jennifer
> Kanary Nikolov(a)
> Sent: ש 30 ינואר 2010 02:11
> To: YASMIN DISCUSSIONS
> Subject: Re: [Yasmin_discussions] AROUND SIMULATION and Time and are you
> living in a computer simulation?
>
> Avi Wrote: "Jean Baudrillad argued that once one has passed beyond this
> point
> of detachment from the real, the process becomes irreversible. We will
> no longer be able to find the objects and events that existed before
> the cyber immersion. We will not be able to find the history that had
> been before cyberspace. The original essence of art, the original
> concept of history have disappeared, all now is part of a real-time
> holistic data sphere inseparable from its models of perfection and
> simulation. The cyberspace compressed the time and space to a short
> circuit hyper-reality.
>
> The cyberspace is the "meme" database
> for further construction/deconstruction of net audiovisual mutual
> memory sequences consumed by other cyber-flâneurs.
>
> Google, YouTube and its partners become a giant hub, dominating
> cyber-culture, global
> networked economy, surfers' language and behavior. The Cyberspace is an
> extension of our foot, eye skin and nervous system positioned on
> torus-like topology. The real and the virtual are one…"
>
> Dear All,
>
> I'm glad that the word 'meme' has dropped in relation to the real and the
> virtual, time and space.
>
> I've been
> dying to re-visit Nick Bostroms paper with you: Are you
> living in a computer simulation? (http://www.simulation-argument.com/)
> Ergo, is what we think is real, really a simulation? The chances seem
> to be really high! Thinking about the universe as a quantum computer
> (Seth Lloyd). The real in the virtual, in the real, in the virtual....etc.
>
> Let's just take the
> idea that we are living in a giant simulation for 'real'. As an artist I am
> interested in the bigger picture, the meaning from a
> distant perspective. I am interested in your opinion about what
> simulation then means in relation to life, to evolution, if we are actually
> living in a simulation?
> Referring to Pier Luigi's mentioning of simulation as a global resource
> and behaviour. Is simulation a meme of life? What role does art have in
> such a simulation? Is it a form of materialized thought, a form of cognitive
> software? A tool to change our brains, prepare them for the next step in
> evolution?
>
> The 'real' is a shifting concept in time, what is considered real or
> unreal now, changes as technology changes, but also by the memes in our
> brain.
> What we imagine now, becomes real in the future. It might be
> interesting to consider the Edge's 2010 question, "How has The Internet
> changed
> the way you think?" In a sense has, literally changed you synaptic
> structures. Can you remember what it was like to not have a
> computer?
>
> Avi refering to Baudrilllard: "We will no longer be able to find the
> objects and events that existed before the cyber immersion."
>
> Perhaps it is indeed the very structure of our brain that evolves with the
> aid
> of art and technology? Losing the objects and events because our brain has
> changed... Here I am thinking
> about for instance Julian Jaynes idea of the bicameral mind:
> http://en.wikipedia.org/wiki/Julian_Jaynes. In which he suggests that
> ancient peoples did not possess an introspective mind-space, but instead had
> their
> behavior directed by auditory hallucinations, which they interpreted as
> the voice of their chief, king, or the gods.
>
> just some new blurbs for you...
>
> Jennifer
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--
Leo Cardoso
Graduate student
Butler School of Music
University of Texas at Austin
leocardoso@mail.utexas.edu
(512) 216-8205
http://leocardoso.org/
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