I've been working with the Nasher Sculpture Center in Dallas on an emerging approach of
using "modeling" as an interpretive mechanism: art appreciation through modeling. By "modeling",
I mean a variety of representations: from cognitive models (like semantic/concept maps) to
models of geometry (e.g., meshes, scene graphs, flow graphs for generative geometry) and
models of time (e.g., dynamic models). If the models can be made palatable to the average
visitor, it may be possible to mix cultural relevance with learning how to model (which is integral
to all aspects of education).
Computer Science (CS) is a case in point. We tend to association notations with the science. This
creates an artificial emphasis on programming. At the center of CS is understanding information
processing and management. However, the information focus does not require a computer and
can be learned through historical artifacts (stemming from the humanities). Being able to interpret
the world through information also requires attention to detail (coming from the arts). The babbling
brook and the flight of a dragonfly can be studied as information processes, but in CS, we are too
focused on technology, and not enough on information.
I have some recent papers if anyone is interested. One will come out in Julia Buntaine's SciArt magazine,
and another is on defining modeling broadly to encompass the arts, humanities, and STEM (Winter
Simulation Conference in December).
Paul Fishwick, PhD
Distinguished University Chair of Arts, Technology, and Emerging Communication
Professor of Computer Science
Director, Creative Automata Laboratory
The University of Texas at Dallas
Arts & Technology
800 West Campbell Road, AT10
Richardson, TX 75080-3021
Blog 1: medium.com/@metaphorz
> On Jul 30, 2017, at 3:30 PM, roger malina <email@example.com> wrote:
> Eddie Shanken will be on Paul Thomas' STEAM panel at
> Balance UnBalance and the Leonardo 50 bithday party
> in plymouth- he sends us this:
> Roger! I'm with you on redesigning science and made a similar sort of
> argument for my Oxford Encyclopedia of Aesthetics entry on aesthetic
> computing, drawing on your comments and Michael Kelly's responding to
> Fishwick's entry on the same topic for the Human Computer Interaction
> Design Encyclopedia.
> Will mull over more..Looking forward to other's provocations and our discussion!
> Cheers, Ed
> In case anyone is interested:
> Computing, Aesthetic (Oxford Encyclopedia of Aesthetics, 2014)
> so here is one first stem to steam proposal for redesigning science,
> in this case computer science:
> follow the aesthetic computing manifesto which a number of us signed
> In Aesthetic Computing, key scholars and practitioners from art,
> design, computer science, and mathematics lay the foundations for a
> discipline that applies the theory and practice of art to computing.
> Aesthetic computing explores the way art and aesthetics can play a
> role in different areas of computer science. One of its goals is to
> modify computer science by the application of the wide range of
> definitions and categories normally associated with making art
> the manifesto itself is at:
> and is signed by
> Neora Berger Shem-Shaul Olav W. Bertelsen Jay Bolter Willi Bruns
> Annick Bureaud Stephan Diehl Florian Dombois Achim Ebert Ernest
> Edmonds Karl Entacher Paul A. Fishwick Susanne Grabowski Hans Hagen
> Volker Höhing Kristiina Karvonen John Lee Jonas Löwgren Roger Malina
> Jon McCormack Richard Merritt Boris Müller Jörg Müller Frieder Nake
> Daniela-Alina Plewe Jane Prophet Aaron Quigley Rhonda Roland Shearer
> Steven Schkolne Angelika Schulz Christa Sommerer Noam Tractinsky
> does anyone else have specific recommendations on how to start
> redesigning science using methods
> from the arts, design and humanities ?
> paul hope you will jump in !!
> Dr. Edward A. Shanken
> Associate Professor, Arts Division
> University of California, Santa Cruz
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